This was miserable haha, and what’s worse is that looking back I could probably make a better version in 1-2 days as I’ve learned so much, but frankly I’m not sure it’s the best use of my time at this very moment. For now though let’s break down each completed task. We’ll get more into that in the next post. So, it appears I suck at estimating workloads. I’ll also include some fun character designs that have been generated along the way. I promised in the minor post a week ago you had a full update coming, and I’m here to deliver that. It’s all quite exciting!īut let’s slow down for a moment and reflect in a bit more detail on what we’ve been doing for the past (checks logs) 3 weeks. It takes me back to the positive responses when SHL2 went into the community testing stage in April 2017, except at around 10x the magnitude. But yeah, it’s really cool to finally have a larger audience interact with it, with only ~800 people with access the game/tech demo has already been played 1150 times! There are certainly some bugs to fix, but we’re blown away by how supportive people have been through it all.
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